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spyndal [userpic]
Reviews this week.
by spyndal (spyndal)
at April 6th, 2009 (09:02 pm)

  •  Dawn of War 2
    • I loved the first series, currently playing through campaign and will test out multi before I hollah.

  • Grand Theft Auto: Chinatown Wars - DS
    • Got it today, supposedly short (story wise) but I've played 3 minutes and saw the word 'fuck' on the DS, so yeah - high expectations.

spyndal [userpic]
by spyndal (spyndal)
at November 23rd, 2008 (09:05 am)

spyndal [userpic]
Left 4 Dead.
by spyndal (spyndal)
at November 19th, 2008 (07:05 am)

So I bought this last night - probably last VG purchase for a while.

It's pretty damn good. I sincerely love the Infected. Co-Op tactics are really forced on you, or you might as well give up and die.

I have one request - if you're not gonna use a mic, don't play. Thanks! 

spyndal [userpic]
I love MS.
by spyndal (spyndal)
at November 14th, 2008 (09:23 pm)

MOOD: amused
AUDIO: The Doors - When the Music's Over | Powered by Last.fm


spyndal [userpic]
Censorship sux.
by spyndal (spyndal)
at October 20th, 2008 (07:08 pm)

MOOD: crushed

Yahtzee writes for news.com.au.

Detour [userpic]
Heads up!
by Detour (detour)
at October 19th, 2008 (05:26 pm)

Left 4 Dead is now available for pre-order on STEAM. Buy it now and save 10%.

Detour [userpic]
EYEMO PRESENTS: All Video Games Are Disappointing (A Mercs 2 Review)
by Detour (detour)
at October 7th, 2008 (09:16 pm)
MOOD: good

All video games are disappointing.

"What a ballsy, completely broad generalisation!" - You

FACT: No single video game is ever as groundbreaking, exciting or meaningful as it's marketing would suggest.

FACT: Every single triple-A title in the last 5 years has fallen short of amazing due to one or more completely retarded flaws.

I know it's very easy to talk shit about games, and it's done much better by others (Yahtzee, AVGN to a degree), but for reals. I was sitting at work today wondering why I didn't feel like playing any of the games I own, once I've owned them for about 3 days.

When a game is announced, I get excited. I watch all the preview videos, I read all the developer interviews. The game seems to be doing something different, something to push the medium forward. I get the game, sit down, play it, and get bored. While I'm playing it I force myself to like it, and I don't know why.

Let's look at some specific examples.


BioShock was going to redefine story telling in videogames. Levine hyped his MORAL CHOICE so hard I was about to blow. Then I got into Rapture and my MORAL CHOICE was "PRESS X OR PRESS B". I was like, what the fuck, really? I've done this a thousand times in fucking a thousand other games. Fucking DOOM 2 had a similar choice (poor Commander Keen). And the whole experience of Rapture was completely fucking wrecked when I realised I could die WITH NO PENALTY. Why not just make the player character invincible? It would save time backtracking so we could get through your precious story a little quicker (PS THE STORY IS EXACTLY THE FUCKING SAME AS SYSTEM SHOCK, GG LEVINE, DIDN'T SEE THAT ONE COMING).

Mass Effect.

While Mass Effect did push the cinematic experience home rather convincingly, the GALAXY fell quite short of what we were expecting. Imagine my delight when I first saw the star-map. ALL THAT REAL ESTATE! After 5 odd surface walks I was depressed. If I had an emoticon for slowly sagging shoulders as the realisation of the one thing you wanted being torn away from you set in, it would go here.


Morrowind on better tech. How hard can it be? Extremely. Let's completely neuter the scale of the world by allowing instantaneous travel to any landmark on the map. Let's fuck it's scope even further by literally pressing crtl+c then ctrl+v a million times to flesh out the landscape. Let's destroy any sense of character progression by completely and utterly breaking the leveling system. Let's destroy any sense of immersion by having the same fucking 5 people voice 250+ NPCs. Seriously, who thought these were good ideas? Someone at bethesda should have been castrated. It's laughable that to make the game tolerable for any length of time I have to mod the ever loving fuck out of it.

I could (and will, if prompted) go on and on.

Not a single triple-A title has lived up to it's own hype. And I'm sick of it. Shut the fuck up already. Here's an ad campaign for you "Hi, We made this game and we reckon it's pretty good." There. It's a videogame.

This is why I enjoy a game like Mercs 2 more than a big STAY HOME FROM WORK DAY game, like Halo 3, for instance. Mercs, despite it's flaws, knows it's a videogame, has a solid core mechanic and is, wait for it... fun. It didn't try to sell me itself as anything but "a pretty good time on the xbox". I've enjoyed my time with Mercs moreso than any other retail release this year. And I'm not being bias - it did also disappoint me, but that is quickly forgotten when you're lobbing fuel-air RPG's at gas stations. Scott, I'm sure you have a pretty good idea of what I personally value in a videogame, and I want you to know that your game delivers in spades.

I'd be interested to hear what you all think on the subject. I know it bothers me more because I am HARDCORE, and I let it bother me, but still, it's a real issue, EYEMO.

spyndal [userpic]
Grr - I know it's old
by spyndal (spyndal)
at October 4th, 2008 (08:25 pm)
MOOD: furious

I am so sick of the OFLC in Australia. They neutered Fallout 3.

Is there anything being done to fight this classifcation crap? I would really like to know more about why the hell we're so damn well restricted.


Detour [userpic]
Selling my WoW Account - cross posted on TNL
by Detour (detour)
at August 25th, 2008 (10:31 am)

Hey kids. I'm selling my WoW account as I am certain I will not have time to play it (or any MMO) any more.

I have 2 x 70's on Alliance PVP servers. Resto Druid and SL/SL Warlock, with about 2k gold between them. Their gear sucks. I'd be willing to offload it for a pretty decent price to anyone here if they want them. Also comes with a PVE 60 Tauren Hunter, 49 UD Mage, a deadly 19 UD Warrior twink, and lots of other mid level alts.

Check armory for Calako (on Barthilas) and Cakkalo (on Barthilas). Twink is Slopp (on Proudmoore).

Seriously, I just want to get rid of them, so make an offer and you'll probably get it.

Detour [userpic]
Killing shit is fun!
by Detour (detour)
at August 12th, 2008 (11:47 am)

I finished God of War: Chains of Olympus last night, and had a terribly good time playing through it. I’d honestly forgotten how fun that series is. I think I’ll try and find a cheap used copy of GoW2 this weekend. Anyway, as you’ve probably heard, this game looks fucking amazing on the PSP. There were times when I was convinced it looked better than the PS2 games. There’s a little bit of slowdown here and there, but it’s forgivable when you step back and examine what is happening on screen, in the palm of your hand. Some of the environments were truly stunning, especially parts of Tartarus.


The combat is what you’d expect; fast, pattern based enemies and, by the closing acts of the game, when all your weapons/magic are maxed out, you’ve got a lot of options at your disposal. I’m actually a huge fan of the combat in these games. It’s deep enough to not become mindless; yet not punishing enough to piss me off (like Ninja Gaiden, for example). On the harder difficulties, you’ll find that the simple square square triangle doesn’t cut it, and you need to mix it up quite a bit depending on the situation. The maxed out move for the Blades of Chaos – The Tartarus Slam or whatever, is insanely overpowered against grunts if you’re timing is good enough.


The controls are exactly as they are on the PS2, except, obviously, the evade. Not being a dual analogue system, the evade is performed by pressing L + R and a direction on the analogue nub. I think this actually works better than the right stick on the PS2 – as your thumb never leaves the face buttons, so the ‘While Evading’ moves become easier to execute. It also marries your evade to your block, parry and later your projectile reflect (all of which are executed with the L button). It consolidates your entire defensive repertoire, and I found it much more fluid and natural.

The little QTE kills are back, with all but the basic grunt enemies having one. I don’t really like them that much, so I mostly choose to finish them off the old fashioned way. I find it hard to watch the action while trying to hit the QTE triggers, which kind of defeats the purpose. Killing an enemy this way does yield either health or mana though, so it’s hand to have the option in a pinch.


The story is typical God of War fare – Kratos is charged with helping the gods, Kratos hates the gods, Kratos kills a god. There were some really cool moments though. Without ruining the story, there is a part, right near the end, where all your accumulated powers, health and mana are taken away from you, and the way you get them back had me smiling ear to ear. That whole set piece was awesome, come to think of it.


There’s also a challenge mode, which is fucking stupid hard, and can go and get fucked. Upon completing the game you unlock God difficulty, which is much harder, and I dare say, more fun. I’m playing through now and there are more enemies with better, more aggressive AI.

Detour [userpic]
by Detour (detour)
at May 24th, 2008 (11:33 pm)

Detour [userpic]
StriderKyo on MGS3
by Detour (detour)
at May 13th, 2008 (10:58 pm)

This was pretty good. It fixed most of the things I usually bitch about with MSG games - the enemies see further and hear better, and the more organic environments make it feel less like a maze game. I wasn't sure at first whether these changes were for the better, since it makes the sneaking seem a little less focused and a whole lot harder, but it grew on me even though I got caught on like every fucking screen. One thing that was total bullshit was the amount of time the alert phase lasts for. Like, every time I got caught I'd just go hide under a table and then watch tv for 5 minutes until it was over. If you're making me switch off your game every couple of minutes that's a really shitty design choice, but it didn't stop me from enjoying the game overall.

The last third of the game was like a monument to storytelling excess, as they slapped on climax after climax after climax, but it worked by the end. The story was also much more down to earth until the very ending, where things started to tie into MGS2's mess.

Let me see if I get this, because there were some things I either didn't get, or did get and can't believe that's what the story is.


The Boss is like the only woman to fight in World War II, and she is so badass she invaded Normandy WHILE NINE MONTHS PREGNANT with only a sad guy and a beekeeper at her side. The US government sent their least responsible surgeon to cut a big janky scar all the way up to her neck to steal the baby in the middle of the Omaha Beach invasion.

The Philosophers were the super-secret government of China/Russia/America, and they're a bunch of assholes and want there to be lots of wars...just because. I guess for money. So, they got all their money together so they'd have enough to fight World War II ten times, but then died of old age before World War II started. So then Volgin's dad stole all the money, laundered it through a bunch of countries and then scattered it around the world. Or only had half of it and the KGB had the rest. I don't know, people kept contradicting each other.

Except the Philosophers aren't really dead, because they give the Boss a mission to go to Russia and kill the Sorrow in 1960 because...well, I don't think they ever say why. Either way, I'm not really clear on how Volgin's dad got away with the money.

Volgin is the Colonel of GRU and is a bisexual sadist who is gay for Raiden's grandfather and knows the exact size of his mammoth cock by feel. Also, he wears an electric suit all the time that's frying his face off or something. His plan is to make a rocket Godzilla tank that shoots nuclear missiles and prove the power of Russia to America and the world by giving it to several untrustworthy governments and rebel groups. I'm not sure how that plan is supposed to work out in Russia's favour, but Volgin is clearly a little impulsive so maybe he's not supposed to either. He is backed by Leonid Brezhnev, arch nemesis of Jimmy Carter.

Eva is really Tatyana and she was raised by the Philosophers to be a quadruple-reverse sex agent pretending to be an American defector to the Russians who's really an agent for the Philosophers pretending to be a triple crossing spy for China posing as a KGB agent. She infiltrates GRU by posing as Sokolov's girlfriend...or as a code breaking US defector, or both. Everyone thinks she's really from the KGB but I guess she's allowed to stick around and spy because Volgin likes to cut her during sex. At the end, she steals the Shagohod data and the information on the Philosopher's legacy, except she doesn't because we see Snake still has it in his hand and Ocelot says the US government made off with half of it at the end. She also apparently got fake information on the Shagohod which the Chinese government uses to make normal missiles.

Speaking of China, if the Philosophers still exist there, why did they allow Mao's revolution to take place? How did they survive it? Or is Mao Ze Dong part of the LaLiLuLeLo? They kind of skipped over the whole thing of the Guo Min Dang getting kicked out of China. I guess they're all puppets or something.

Ocelot is really a CIA agent, and is a mole in the Russian military. This explains why he roots for Snake against Volgin and doesn't try to kill him at the end, but doesn't explain why he tried to kill him like 8 other times and did nothing while he was getting tortured, or why he tries to make Snake and Eva fly into a mountain by trashing their jet and then jumping out of a moving plane for no reason. I guess he's just that big of an asshole.

Detour [userpic]
by Detour (detour)
at May 1st, 2008 (06:30 pm)
MOOD: lolling

An awesome post on Metal Gear Solid 2's 'plot', by StriderKyo @ TNL:


Please help me see if I understood what I just played:

- The Illuminati all died 100 years ago, rule America with a shadowy fist and are on a mission to control the internet with giant robots and Russian cowboys.

- Bill Clinton is secretly Dr. Octopus, and knows how to use katanas. And when he was young, Dr. Clintoctopus forced white kids to fight in African civil wars by putting gunpowder in their food and showing them Die Hard. Also, he is a clone of Solid Snake.

-The Tanker Incident was just a setup to create the Big Shell Incident which was just a setup to recreate the Shadow Moses Incident which was just a setup to make Solid Snake "ready for anything," even though he'd already defeated like two whole countries with only a rocket launcher and a cardboard box. Also, the whole multi-billion dollar plan was all to train Raiden to make him like Snake, but then he's allowed to just walk away and now everybody knows the Patriots' evil plot.

-Dr. Clintoctopus' plan is to take over the Metal Gears to launch nuclear weapons above Manhattan to create an emc pulse that will wipe out every electronic device in New York as a diversion so that he can get the names of the Patriots out of the computer he's been standing next to for like two days. He kidnaps the President so that he can get the launch codes for the nukes. But wait! His plan is actually a TRIPLE CROSS against his own army, because he doesn't really want the nukes, only the information from the computer that he doesn't at any point try to get. He only hired an army of fat people on roller skates and Russian mercenaries and kidnapped the president because it was the only distraction he could think of while he went after the Patriots.

- Fortune wasn't immune to bullets, but she really was, except sometimes.

- Otacon left his kid sister to drown in the pool when she was 6 because he was screwing his stepmom, which made his father kill himself. His 16 year old sister then decided to create an artificial intelligence capable of controlling every information system in the world to get back at him. But she wears glasses to be more like him even though her vision is fine.

- Raiden's girlfriend is a spy who is also digital plankton from the Whitehouse from 200 years ago. And even though she controls the minds of every feeble minded American and Raiden doesn't know who she is or what she actually really looks like, he still loves her and wants to marry her. Baby on the way!

That game was fucking awesome. I have to play part 3 now.


Detour [userpic]
Yahtzee knows the fucking score.
by Detour (detour)
at April 24th, 2008 (09:02 pm)


Best reviewer ever. Consistantly right, and fucking hilarious.

Detour [userpic]
by Detour (detour)
at April 23rd, 2008 (07:12 pm)
MOOD: hype
AUDIO: Live Mo Fire With Dj Bias

You may recall a previous EYEMO special on great freeware pc games. In that vein, may I present:

Battlestar Galactica: Beyond the Red Line is a free, stand-alone total conversion for FreeSpace 2, incorporating much of the update work by the FreeSpace Source Code Project, and is (obviously) set in the Battlestar Galactica universe. It is available for download for PC, Mac and Linux.


Yes, It's fucking gorgeous.

The team has released the single player demo, which I've spent the afternoon playing.

More nerdgasms behind the cutCollapse )

luke [userpic]
by luke (bluerocks)
at April 9th, 2008 (04:53 pm)



How about it?

Edit: http://www.youtube.com/watch?v=mC4NyO1gUqU&feature=related <-- Good. I know how to play Magic now.

Detour [userpic]
by Detour (detour)
at April 7th, 2008 (08:47 pm)

So it seems the AU release will be censored to appease the fucking OFLC.

I suggest that all AU gamers import the uncensored game from New Zealand. Yes, it will cost you $10.00 more. Who gives a fuck. Fuck this shit.

Review of MMORPG: Outside
by mangocoma (mangocoma)
at March 31st, 2008 (10:00 am)

I think I'll pass on it, myself.


YES! 1942!
by mangocoma (mangocoma)
at March 14th, 2008 (09:50 am)

Just as I post my I'm-fond-of-remakes post in the last thread:



Detour [userpic]
SF2: HD Remix
by Detour (detour)
at March 14th, 2008 (06:44 pm)

So what does everyone think of the screens?

ScreensCollapse )

I think I'm going to reserve judgement untill I see it in motion.


Old, but it gives you an idea at least -

edit 2: Much more recent footage: http://au.gamespot.com/video/939066/6187674/super-street-fighter-ii-turbo-hd-remix-interview-1

Instant purchase simply for the rebalance mode though.

Gore Verbinski getting into gaming
by mangocoma (mangocoma)
at March 12th, 2008 (11:22 am)


I actually think this is exciting. I think he's an extremely talented director - he was responsible for how good "The Ring" was and I think that even though the Pirates franchise is pretty light entertainment, his direction on it elevated it (I love the singing/hanging scene at the beginning of part 3).

True, getting excited about someone with no history in games dabbling is, perhaps, naive at best, I have some faith in him and his remarks sound well thought-out, and not just some Hollywood bloke saying, "I could do that...".

Time will tell. My money is on: it will be worth experiencing.

Detour [userpic]
by Detour (detour)
at March 9th, 2008 (05:39 pm)

So I got a PSP yesterday, and I'm really impressed with it so far.

Someone hit me with must have games / homebrew / whatever so I can like it even more.

Gerstmann is back.
by mangocoma (mangocoma)
at March 6th, 2008 (04:07 pm)


This might be the kind of site I was missing; straight up industry news, informed opinions, and no bullshit (in terms of corporate interests).

WipEout HD trailer
by mangocoma (mangocoma)
at February 21st, 2008 (08:05 am)


For those uninformed, WipEout HD is a remake of the latest PSP WipEout for the playstation network, running at 1080p, 60fps.

For those further uninformed, the Wipeout (fuck the E) series is a stand-out series from the early days of the PSOne. It has ultra-tight gameplay and top-notch production values and design. I think the quality of them has varied slightly from release to release as they experimented with different gameplay elements (i.e. whether the vehicles are destructible or not), but all of them that I've played have been great. I've never experienced a racing game that drew me in like Wipeout, never cared about shaving a few hundred milliseconds off a lap like Wipeout. And...I don't know why. It never really seemed to try that hard - it just worked. Like an old-school shooter, where you get into your score, playing well was it's own reward.

I wouldn't let the fact that it's a PSP remake fool anyone into thinking this isn't a full game. I'd pay full pop for it in a retail release without hesitating. Fucking crap is this going to look gorgeous...

Also, yes.
by mangocoma (mangocoma)
at February 21st, 2008 (07:50 am)


I loved the original. It's hard to understand from the screenshots how tight the control was and fun it was to zip around once you got confident at it. I'm hoping the new one will be good, but I'm not counting on it; this, however, is sure to be awesome.

If this works I will blow your heads off.
by mangocoma (mangocoma)
at February 20th, 2008 (03:14 pm)


Sign up for the beta, yo!

Detour [userpic]
GOTY Contender number 1.
by Detour (detour)
at February 20th, 2008 (06:08 pm)

Left 4 Dead is sounding amazing.

"Even with fellow editor Aaron Linde sitting right next to me and playing in the same session, when it came time for us to walk through a sprawling cornfield, it was honestly one of the scariest moments I've ever experienced in a video game."

"According to Faliszek, the strategy for a Witch is very simple. You don't mess with it and it won't mess with you. But if you shoot it, ifyou wake it from its slumber, it will kill you."

Full article.

Detour [userpic]
by Detour (detour)
at February 20th, 2008 (06:01 pm)


Detour [userpic]
by Detour (detour)
at February 20th, 2008 (05:55 pm)

N+ drops on XBLA tonight, and everyone should buy it. You should buy it because it rules and also because supporting good indie devs is a great thing. I'd buy this even if I had no plans to play it.

I call bullshit.
by mangocoma (mangocoma)
at February 19th, 2008 (01:07 pm)



YES! Go Canadian Government!
by mangocoma (mangocoma)
at February 14th, 2008 (08:03 am)


Detour [userpic]
Rez HD
by Detour (detour)
at February 3rd, 2008 (09:11 am)
MOOD: good

So Rez HD came out on XBLA this week.

It's a fucking fantastic port / remake. I'll have a crack at Stephen's top score today.

Also, area 5 is still one of the most epic moments in videogaming, ever.

by mangocoma (mangocoma)
at January 24th, 2008 (12:42 pm)


Detour [userpic]
by Detour (detour)
at January 21st, 2008 (07:28 pm)
MOOD: good
AUDIO: Ryan Kuo - Bye Dirtyradio 1

Cleaning out all my shit I never touch any more. All up for grabs, all free (unless you want something shipped, then you pay shipping).

I'm cross posting this to a few different places, so be quick. Either reply here or email me: tom j hubbard at hotmail dots coms.

Sega Saturn + 26 games. My brother wants to check it out and may take it, but it may be available.

Mega Drive (Genesis) + 12 games - Includes all the Sonic games, Gunstar Heroes, Rocket Knight, other goodies.

NES + 23 games - All games boxed with manuals. Includes all Marios, Zelda 1, Ninja Gaiden 1 + 2, Metal Gear, other greats.

N64 + 8 Games - All games are cart only. Includes all the AAA Nintendo 1st party games.

GBA + 3 games - Guardian Heroes, Mario Kart, Puzzle League.

All consoles come with all cords, 2 controllers (4 for the N64), and any other accessories I have laying around.

All these games are in A+ condition and are tested and working:

PS2 Games (All PAL): Ico, Beyond Good and Evil, Devil May Cry, God of War, The Mark of Kri, NBA Jam, Onimusha, Gungrave, R-Type Final, The Thing, Wipeout Fusion, MX SuperFly, Pro Evo Soccer 3, DJ: Decks & Effects - House Edition, Robotech BattleCry.

XBOX Games (All PAL): Breakdown, Darkwatch, Freedom Fighters, Halo, Yager, Brothers In Arms, Mortal Kombat: Shaolin Monks, Psychonaughts, Rally Fusion, The Bards Tale, Fahrenheit, Splinter Cell: Pandora Tomorrow, Mashed, Midtown Madness 3, Theif Deadly Shadows, StarWars Republic Commando, BurnoOut 3.

Hot. Damn.
by mangocoma (mangocoma)
at January 16th, 2008 (01:22 pm)

Fucking hell am I excited for the eight player co-op. Jesus the first one was good.


Detour [userpic]
The best thing about fighting games...
by Detour (detour)
at January 9th, 2008 (07:35 pm)


...is the smack-talk.

I would be at that arcade every day.

Unreal Tournament III
by mangocoma (mangocoma)
at December 22nd, 2007 (10:08 am)

I must admit to some disappointment on this one.
What it does well, isn't much changed from previous Unreal games. The weapons have a lot of depth to them, and thus are my favorite from any FPS. But the line-up and functionality is minimally different than UT 2004: minigun, assualt rifle, shield gun, lightning gun are out. Stinger, Impact Hammer, Enforcers are in. Flak, bio, rockets, shock, link are as you remember them.
As IGN pointed out, Unreal has some of the best map designers around, and the engine renders them in gorgeous detail. They all have great flow.
The biggest plus is the addition of the hoverboard to Warfare and VCTF. I love it. It suits the game perfectly, and I love the quiet hum it makes while you're hauling towards the battlefield. It's also especially nerve-wracking to hop on with the flag: one shot will send you tumbling and make you drop the flag, but it's so fast it's often worth the risk, so you hop on and cross an open area thinking, "ohcrapohcrapohcrap."
The bot AI is as good as it's always been.
The Necris vehicles are a neat addition but somehow don't feel like that substantial an element.

What is weak?

1) It feels like the last game with new graphics. Somehow the weapons tweaking and the Necris vehicles didn't amount to much.
2) The single player "campaign" is a joke. Besides 4 or 5 cinemas it involves looking at a map while Malcolm says something like, "Yeah, we've got 'em on the run now!" Then you press a button. They tried to explain the flags and nodes in Warfare and respawning and shit as part of the story, too, which is just idiotic. You know what? Those things made sense when this was a SPORT. Trying to write them into a war is a waste.
The thing is, I liked the campaign in UT 2004. You had a team you controlled (you don't in this one), you earned credits and could sign better members, and there was more variation (more gametypes and games with mutators). It worked.
Also, they often achieve challenge not by making the AI difficult (and the AI can be, so this was a weird choice) but by outnumbering you. Lazy.
And WHAT THE FUCK IS UP WITH MALCOM? See Penny Arcade: http://www.penny-arcade.com/comic/2007/12/19
3) They stripped the gametypes. Assault and Onslaught were combined into Warfare, Bombing Run is gone, Double Domination is gone. They felt there was too much going on. Well, I loved Bombing Run for one. It was a unique game with a ton of depth that gave Unreal a unique feel it's now lacking. How does Warfare stand up? It's good...though it has some of the scripted moments of Assault, it really never gets close to the unique moments that Assault held - so, again, we have a more generic feeling game.
4) I think, but I don't know this is true, that the emphasis on vehicles comes from a large portion of their market that loves the "wow" factor. I'm more into straight-up deathmatching and shit. Whatevs, you might like it.
5) They stripped the movement system...dodge-jumping, wall-jumping, etc. They stripped the adrenaline system. Again, let's make the game more generic!
6) After the beautiful class/reward system of COD4, this just feels kind of plain. You feel a bit like, "Really? So this is it?"

Don't get me wrong. It's a good game. And Epic is the best company around for after-launch support, so there may be big things coming. And somebody has already made Q3's The Longest Yard map, so once they fix PS3 mod support, there's that...It's just that I adored UT 2004, and this feels like a prettier package, containing some questionable decisions. A lot of those decisions were to remove and/or simplify, and they went too far that way, when you compare it to COD4. You won't regret playing this game, but if you can only pick up one or two FPS, you're probably getting better value from COD4 and The Orange Box.

Edit: Upon further reflection: I felt UT 2004 was the hardcore old-school shooter, and I think they're aiming to broaden their market by going less hardcore. Hardcore gamer's loss.

Detour [userpic]
by Detour (detour)
at December 22nd, 2007 (09:28 am)

This is most definitely illegal, but check it:

Every PSX game ever.

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