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My two cents - Uncharted: Drake's Fortune
by mangocoma (mangocoma)
at December 10th, 2007 (09:46 am)

So I hadn't been following this one too closely. There was a lot of hype around it, but I looked at the screenshots and it struck as pretty mediocre looking.

Well, last Friday, I went to metacritic to see what was new and noticed that it got a higher average than Assassin's Creed (which I thought was great.) So I went to check out one of the trailers for it, and the trailer was set to Massive Attack and I was sold. I picked it up that night.

It's okay. Definitely not better than Assassin's Creed. If you think a not-quite-as-good-as-either hybrid of the first Tomb Raider and Far Cry, you get a pretty good approximation.

It is gorgeous. It sounds perfect, from the weapon noises to the voice acting to the score. The gameplay is a little bit loose. I often found myself sticking to items or snapping to the wrong one with the cover system. They spoon-feed you all the puzzle answers. I died at least twice running along a hallway and falling in an instant death pit (not a trap, an open pit), because the camera auto-positioned in such a way as that the pit was invisible. Rad!

My main grievance is with the pacing. It goes: you enter an area with enemies. Fight a wave of them. When you kill the last one, a second wave will spawn. Kill them. Do a light exploration interlude. Repeat. Other games do this, certainly, but it was very clearly divided into these segments in a way that other games manage to somehow disguise.

The fighting engine is not too bad. Some of the fights were pretty thrilling, some others felt over-repetitive. The enemy AI needs more tricks, unfortunately. You get tired of seeing the same animations and strategies the entire way through the game.

But somehow the game nearly makes up for all the shortcomings in the story it tells. It's not exceptionally interesting, but it's just so well executed that you can't help but be charmed. I won't get into it too much, because that's most of the fun, but they fairly nailed the Indiana Jones spirit they were going for without being overly derivative.

If you want something reasonably short, it's a good renter. I don't think it justifies a purchase, but it has got me optimistic for the sequel.

Edit: Just read the gamespot review, and they pretty much nailed it...

Detour [userpic]
wtf
by Detour (detour)
at December 6th, 2007 (09:33 pm)

Detour [userpic]
Game of the Year
by Detour (detour)
at December 5th, 2007 (08:30 pm)

Thread @ dirty.

Detour [userpic]
Mario Galaxy
by Detour (detour)
at December 4th, 2007 (06:40 pm)
MOOD: good

I was saving this for my end of year GAMES, EYEMO write up, but...

Originally MSN'd by Joe:

Joe says (9:09 PM):
oi, i'd like a review of mario galaxy when you get a chance. i've sworn on my own life that i will not buy a wii again but i'd like to hear what you think of it (especially compared to that stupid gamecube mario game)

Okay. Please note that I have not yet completed the game, so my opinions and thoughts may yet change, but you can probably gauge how I feeel about the game from these impressions.

The thing about Mario Galaxy is that it took me a little while to work out why I felt so good playing it. It wasn't until I reached the first 'proper' boss level that I realised I hadn't felt like this since Mario 64. More on that in a bit - first let me get the obligatory 'review' fodder out of the way.

The visuals in Mario Galaxy are stunning. For the Wii. It's kind of unfortunate that the Wii can't output a higher definition video signal, as this game would benefit from it immensely. That said, Nintendo have managed to make the player forget they're playing a low definition game by throwing some amazing visual design out, that makes most other platformers look like dog shit. Actual dog shit. Kameo, in comparison, looks brown and rough and smelly. Dog shit.

The audio in the game is outstanding. The familiar Mario tunes are now orchestrated in Dolby Digital, and they sound hot. The games sound effects are standard mario fare, but that's a good thing.

Level design is somewhat amazing, which leads me back to the start of this write up. The thing Mario Galaxy does, as Mario 64 did when it was released, is present the player with mechanics and gameplay they have never experienced before. I vividly recall a level in the Space Junk Galaxy where I was on a moving platform, dodging bullets, running onto the under-side of the platform, jumping AROUND the platform's gravitational pull (LOL ORBITING) and thinking "I've never done this before...". While that may not sound as profound as, say, fighting a battalion of Striders in Half Life, that simple phrase - "I've never done this before" - is something a lot of players haven't said in a long, long time.

As I said, I'm not finished with the game yet, so I don't want to say too much. But so far, this is the best game I've played this year, and that's saying something - 2007 has been, by far, the best year in gaming in the history of the past time. You owe it to yourself to at least have a go at a course or two. Fuck, come to my house and we can wreck shit with beer, pizza and Mario.

Detour [userpic]
Adam - you can come back to dirty now.
by Detour (detour)
at December 4th, 2007 (05:46 pm)

I'm fighting the good fight for PS3 now.

Detour [userpic]
Jeff Gertsman of Gamespot fired over bad review.
by Detour (detour)
at November 30th, 2007 (05:41 pm)

Bullshit.

For this:

My two cents - COD4
by mangocoma (mangocoma)
at November 20th, 2007 (10:09 am)

I'd say this game is a little over-hyped. It's good, but I think the reviews boasting how great it is deserve some qualifications.

Specifically: it's a great multiplayer game. I think it's a mediocre single player game.

The single player is gorgeous. The enemies are smart. The story has some gripping moments.

It has, in my opinion, pretty shitty gameplay. There are scenarios in which there are unlimited opponents, and the only way to advance is to press forward, and scenarios with limited enemies, where the surest way to survive is to stay behind cover and pick them off. I found it very frustrating trying to figure out which type of scenario I was in.

Further, there are segments that appear wide-open, but in which you are, in fact, supposed to follow a particular path. The only way you know (eventually) that you're going the wrong way is because you've been dying. A lot.

There's a PS3 blog column about a particular level being the greatest FPS level of all time. Bullshit. It's atmospheric, and good for one run-through, but it's so completely on rails that I have no desire to replay it whatsover...

The multiplayer system is super, super fun, though. The leveling system and the create-a-class system all work as it should, and make the game more engaging without being overpowering. I do think they could use some variety in the levels (a few of them feel largely similar). Hopefully they'll offer some expansions. Lots of gametypes, good fun. They say that they'll implement player mutes so you can SHUT UP THE ASSHOLES LISTENING TO MUSIC WHILE THEY PLAY. FUCK.

My two cents - Resistance: Fall of Man
by mangocoma (mangocoma)
at November 20th, 2007 (10:08 am)

I thought I'd write some casual reviews, and this one's been bugging me.

I'm basically going by gamespot, which gave it an 8.6. I can honestly say it deserves better.

The weapons, in particular, deserve some recognition. They're quite innovative, and some of them actually introduce new, unforced gameplay mechanics. The bullseye's alt-fire launches a marker that attracts the main fire's shots. Hearing the sound that means your tag connected, and ducking behind cover and emptying your clip into the air, watching your bullets stream around your cover to your target, while hell rains down around you, becomes one of the definitive experiences of the game. And that's just one weapon...The Auger, with its ability to plant force-fields, the special grenades, all class.

The AI is no slouch, either. We're getting to a point, these days, where you can divide shooters into two groups: stupid opponents and good ones. Any good shooter should have enemies that take cover, flank you, grenade you if you're dug in, etc, and Resistance definitely delivers. They're nice and unpredictable: I've watched enemies take cover and waited so long for them to peek back out that I've concluded they must have died, only to be proven wrong when I leave my position. It makes the fights fun stuff.

I think the level design for the single player is among the best I've seen in a FPS. They naturally incorporate many different gameplay types, and some of the scenarios are quite memorable (trying to hold that city square and storming the hillside to take out the mortars, for starters). There are some stretches that are a tad over-repetitive (some of the tunnel crawls, and, IMO, the jeep sequence), but no level really mimics another...

They've added to the replay value with a nice feature, as well: new weapons on your second playthrough. Adds a lot of appeal.

Graphics are perfect. Sound is perfect. Seriously. Being in a blown-out house and hearing a Chimera walking around above you, floorboards creaking, is intensely atmospheric.

Where is it short? A few minor quibbles. The foot soldiers that you fight on the first level still form the bulk of your enemies on the last level, and the first two guns you get will be your stand-bys for the entire game, so there's a certain lack of development. They do introduce new enemies, and the AI is exciting enough that this isn't really troublesome...but I did notice it.

Gamespot did criticize the story, a bit, and I'd say their points were half-right. The main character doesn't have much of a personality, but this is partly a function of the story. And while the story doesn't develop too much on the surface, there's tons of stuff beneath the surface that you'll miss if you're not paying attention. I won't reveal too much, but there's some corpses you find later in the game, and if you know where to look, these corpses have messages that add an entire new dimension to the story that you would otherwise be unaware of.

Honestly, I never even turned the multiplayer on...waited for Call of Duty to do that. But I know it does allow some variety in having one human team and one chimera team, and with the rest of the gameplay elements, I can't imagine it to be really lacking. No class system, though, which seems to be the order of the day.

If, at some point, any of you pick up a PS3, I consider this a must-play if you like FPS. Classic.

Detour [userpic]
Wii
by Detour (detour)
at October 29th, 2007 (09:12 pm)

So Wii is the no 1 selling console (of the 3 current gen majors) now. GG.

Detour [userpic]
Numbers
by Detour (detour)
at October 26th, 2007 (06:00 pm)

Sony SCEI July - Sept Quarter = $841 million loss.

Nintendo March - Sept Half = $1.16 billion profit.


WTF.

Detour [userpic]
From the new Mummy currently being shot...
by Detour (detour)
at October 25th, 2007 (09:00 pm)


SEPARATED @ BURF IMO


RE4 Movie that retcons the last 3 trainwrecks imo. DO IT. FRASER IS LEON FFS.

Street Fighter IV
by mangocoma (mangocoma)
at October 17th, 2007 (06:04 pm)

I know most of us have probably seen it already, but goddamn this trailer gives me goosebumps.

http://www.streetfighterworld.com/

Detour [userpic]
Running.
by Detour (detour)
at October 15th, 2007 (07:01 pm)

You may remember a few posts by me regarding Dungeon Runners, NCSoft’s free to play MMO Hack’n’Slash RPG.



I’d always wanted to like Dungeon Runners; I am a strong advocate in the Free to Play business model, and the game’s atmosphere and general vibe were quite appealing, but there were a few fundamental problems that stopped me from enjoying the game. The biggest was the movement lag, a wait of up to 1 second before your movement was shown on screen, which the dev’s said was a direct result of their tile-based map generation, and could not be fixed without a dramatic re-write. It sucked all the life out of the game and made me want to kill myself.

Well, ladies and gents, something magical has happened. With the recent patch, they’ve re-written said map generation system, eliminating the movement lag. I find it quite amazing how drastic the change is. The game is at least forty million times more fun.


My Mage, Clop.



My last playthrough ended at my character reaching level 5, then I swore heaps and probably clicked the close button really hard, then uninstalled it. Yesterday however, I romped all about the countryside (well, the inside of claustrophobic dungeons, to be accurate) all the way to level 10, and I’m really looking forward to progressing further.

Another change they’ve made is allowing 3 character slots per account, which is fucking gravy. Not that it really matters now, as the skill system allows for cross class re-speccing (i.e. I can spec my Warrior into a Mage, or a Ranger, or a mixture of the three). It’s really quite nice.

I was so impressed with the changes made, that I actually dropped some cash on a subscription. For $5.00 you get stackable potions (which is a godsend in a game with limited inventory space), a bank (see previous parenthesis) and access to the high-stat, cool looking gear.

I strongly recommend people check this out, especially if you were like me and had the shits with the movement lag. It’s great for a quick 15 minute run, and engrossing enough for 4 hour marathons. It’s really shaping up to be a quality product, and I’ll be playing it a lot, I think.

Detour [userpic]
NEW TIM SCHAFER!!!
by Detour (detour)
at October 13th, 2007 (01:28 am)




EXCITED!

Detour [userpic]
Team Fortress 2
by Detour (detour)
at October 9th, 2007 (04:03 pm)

.


hydro


GAME OF THE YEAR!

Easily.

Detour [userpic]
2 More days...
by Detour (detour)
at September 22nd, 2007 (09:35 pm)



That Gravity Hammer makes me wet.

Detour [userpic]
lolwow
by Detour (detour)
at September 18th, 2007 (12:11 am)

New Warlock UI, for my 46 lox:

WoWScrnShot_091707_213817

Detour [userpic]
Worse than crack.
by Detour (detour)
at August 1st, 2007 (05:56 pm)

Detour [userpic]
360 musings.
by Detour (detour)
at July 29th, 2007 (07:26 pm)
MOOD: happy

(Those of you who have 360's already know all this and can probably skip the post, lawl)

I am utterly in love with this machine.

I grabbed Gears of War, a 120gb HDD and a wireless headset yesterday, and have spent today playing with my brother on Live.

Live is the best thing to that ever happened to gaming. For reals. It's just so seamless. It blows my mind just thinking about it. The demos, XBLA, videos, social stuff - it all just fucking works.

We played co-op Gears on Hardcore today for about 6 hours. It's easliy the best co-op experience I've ever had. So many "OH FUCK AHAHAHA" moments. God damn. Dchu would pack a shotty and I'd hang back with the sniper rifle - it was like sending a dog into a chicken coop then picking off the poor animals. Also, chain-reviving each other as we GTFO of a firefight is too funny.

We also played a bunch of Bomberman Live, and fuck me that game is awesome. 8 player online is so hectic it makes me sick.

Georgia is out there now owning 3 kids from Arizona in UNO. HAHA - "Oh god dude move your camera I can see up your shorts".

The next 5 months are going to rule aswell - Bioshock (which honestly looks like the best game ever made ever dot com), Halo 3, Mass Effect, Mercenaries 2, Rock Band - fuck. Wallet Rape 2007 in full effect.

I still want a PS3 too. I was hoping Lair would push me into getting one, but it's getting pretty average review scores, which is a shame. I guess I'll just wait till MGS4 drops.

More Gears imo.

Detour [userpic]
SingStar 90's Tracklist
by Detour (detour)
at June 29th, 2007 (05:29 pm)

Aqua - "Barbie Girl"
B-52's - "Love Shack"
Barenaked Ladies - "One Week"
Billy Ray Cyrus - "Achey Breaky Heart"
Crash Test Dummies - "Mmm Mmm Mmm Mmm"
Divinyls - "I Touch Myself"
EMF - "Unbelievable"
Gin Blossoms - "Hey Jealousy"
Lisa Loeb - "Stay"
MC Hammer - "U Can't Touch This"
Meredith Brooks - "Bitch"
M People - "Movin' On Up"
Natalie Imbruglia - "Torn"
New Kids On The Block - "Step By Step"
Nick Cave & Kylie Minogue - "Where the Wild Roses Grow"
Poison - "Unskinny Bop"
Radiohead - "Creep"
REM - "Everybody Hurts"
Roachford - "Only to be with You"
Savage Garden - "I Want You"
Seal - "Kiss From A Rose"
Sir Mix-a-Lot - "Baby Got Back"
Spice Girls - "Wannabe"
Spin Doctors - "Two Princes"
Technotronic Feat. Felly - "Pump Up The Jam"
The Cardigans - "Lovefool"
The Cranberries - "Zombie"
The Cure - "Friday I'm In Love"
Wet Wet Wet - "Love Is All Around"


FUCK YES HOW AWESOME IS THE 90'S!!!!!

Detour [userpic]
I love SF3.
by Detour (detour)
at June 25th, 2007 (10:25 pm)

Animated goodnessCollapse )

Detour [userpic]
Pokemon DS Code
by Detour (detour)
at June 24th, 2007 (07:02 pm)

..



Pokemon (Diamond)
2749 8112 8834

Detour [userpic]
More CPS3
by Detour (detour)
at June 20th, 2007 (07:10 pm)

lol



Proper done. ElSemi (Author of the Nebula emulator) will have a stand alone CPS3 emu out in the next few days. Initial testing says it's running SF3 3rd at 4x Speed on a Pentium 3. Pwnd.

Amazing work, really. A completely new, undocumented and radically different piece of hardware cracked and emulated in 10 days.

Detour [userpic]
CPS3 Update
by Detour (detour)
at June 19th, 2007 (09:02 pm)

I know no-one but me really gives a shit, but:



Done. WTF.

MATTKANESBRAINIUM [userpic]
by MATTKANESBRAINIUM (mkb_technologie)
at June 18th, 2007 (07:24 am)

Gamers and their avatars, a slideshow.

Detour [userpic]
Hay guys wuts up?
by Detour (detour)
at June 18th, 2007 (07:02 pm)

Some news:



Dungeon Runners, which I talked about at the start of the year, has recently gone open to the public, and quite a few things have changed. They've completely reworked their class system, doing away with most pre-defined skills and allowing players to purchase skills from a pool, drastically increasing character customisation. The real massive news is that this month's patch will address the movement lag, enable PvP and provide built-in voice chat.

Starting to shape up.



CPS3 Tile compression has been broken. It's retarded how fast these guys are doing this. At this rate we'll have a working ROM in a couple weeks. WTF.

Borrowed Portrait of Ruin off of Luke and am enjoying it.

Detour [userpic]
For Luke
by Detour (detour)
at June 13th, 2007 (06:55 pm)

Guild Wars UpdateCollapse )

Detour [userpic]
MASSIVE EMULATION NEWS
by Detour (detour)
at June 10th, 2007 (12:27 pm)



Haze breaks CPS III encryption.

This means that emulation work can start on:

Warzard / Red Earth (1996)
Street Fighter III: New Generation (1997)
Street Fighter III, 2nd Impact: Giant Attack (1998)
JoJo no Kimyouna Bouken / JoJo's Venture (1998)
Street Fighter III, 3rd Strike: Fight for the Future (1999)
JoJo no Kimyouna Bouken Miraie no Isan / JoJo's Bizarre Adventure
(1999)
Reply With Quote


Tom says: "FUCK YES"

Detour [userpic]
Game of the Year, almost here.
by Detour (detour)
at May 9th, 2007 (07:09 pm)

Panel de Pon is coming!!!

Planet Puzzle League DS


WiFi Multiplayer and voice chat. ULTIMATE WIN.

Preview.



Video. OMFG. The stylus is going to change things SO MUCH. FUCK FUCK IM GETTING MOIST.

Detour [userpic]
World of Warcraft
by Detour (detour)
at May 2nd, 2007 (01:34 am)

I've been playing WoW for the last few months, and more recently enjoying the Burning Crusade content.


Far from home.

More screens...Collapse )

Detour [userpic]
by Detour (detour)
at April 28th, 2007 (01:08 pm)



Pokemon DS is out real soon huh (already out in the US and JAP, ffs). Who wants to play?

Detour [userpic]
New Blizzard Game
by Detour (detour)
at April 28th, 2007 (12:03 pm)

I think it's funny how crazy the internet gets. Blizzard are announcing a new game in 3 weeks at WWI in Korea. This could mean Starcraft 2 (!!!) or Diablo 3 (!!!), but I'm really hoping for THE LOST VIKINGS 3 (!!!!!!!!!!!)

Detour [userpic]
DS mutterings.
by Detour (detour)
at April 7th, 2007 (07:22 pm)



I picked up an import copy of Contact today, and it's a really fantastic game. Some of the mechanics remind me of the Elder Scrolls games. It also makes excellent use of the dual screens. Looks like I'll be playing this one all week while the rest of my work colleagues are on leave.



I've also been playing Hotel Dusk every night before bed. It's fucking great. I'm completely stuck at one of those 'I have no idea what to do next' parts, but I'll gamefaqs.com it later. Normally this would piss me off so much I'd shelve the game, but the dialogue and atmosphere of the game are too great to throw it in.

I really love that the DS is providing truly new gameplay experiences. I sincerely hope the Wii starts to shape up in that regard.

Detour [userpic]
Dreamcast Emulation.
by Detour (detour)
at April 2nd, 2007 (06:20 pm)

NullDC has been released and it's heads and shoulders better than ChanCast and demul.

I just tried a Jet Grind Radio ISO and managed a solid 45fps. No gamepad support just yet, so you'll need to use something like joy2key.

And now I go on a DC ISO downloading spree.

Detour [userpic]
THIS IS HOW WE ROLL.
by Detour (detour)
at March 6th, 2007 (05:59 pm)



Do we know how to party or what?

Detour [userpic]
Good game.
by Detour (detour)
at February 20th, 2007 (05:43 pm)

Aussie videogame TV show looking for a new co-host. I'm applying.

Detour [userpic]
...
by Detour (detour)
at February 19th, 2007 (09:22 pm)

God dammitCollapse )

Detour [userpic]
MMO's
by Detour (detour)
at February 18th, 2007 (08:06 pm)

Lord of the Rings Online



Looks like I'll be part of the Stress Test next week, and the open beta to follow. I'll be sure to post a million screens and some thoughts on how it all comes together. Pretty excited to see what it's like.

Guild Wars



I have absolutely smashed Nightfall and Prophecies with my warrior. She's amazing. I rolled an Assassin on Factions this week and just got her to 20 with both 15 attribute quests done. I'm going to use her soley for PvP, so it's now just a matter of aquiring some skills for a few different builds.

World of Warcraft



Every fucking person in the world keeps talking about this game and I hate them. I am doing my utter, utter best not to reinstall it. Bastards.